Past Workshops and Events

Keeping events alive as videos, resources and research—not letting them disappear after one day.

This page organises completed workshops and events by year and theme. Each record explains not only when an event happened, but also the question it explored, what participants did, and which resources or research outputs developed from it.

Browse by theme

  • Kakishibu and green innovation
  • Tea and shared intangible cultural heritage in East Asia
  • Kyoto vegetables, wagashi and traditional STEAM
  • Inclusive STEM for deaf and hard-of-hearing children and their families
  • Activities linked with NHK’s Think Like a Crow and Viewpoint Science
  • Try Stem Cell Research!, TATEWARI and The Comparing Game
  • Science cafés and art–science events
  • Dialogue training for researchers and graduate students

Format for the annual archive

[2026]

Event title
[title]
Date and venue
[date and place]
Participants
[group and number, where appropriate to publish]
Summary
[100–150 words]
Main activities
[observation / experiment / game / dialogue / other]
Partners
[names]
Video or report
[URL]
Related research or resource
[internal page or DOI]

Repeat the same format for 2025, 2024 and earlier years.

Featured archives

Culturally relevant STEAM with Kakishibu

Participants observe the colour, smell, application and drying of Kakishibu and combine it with paper, textiles or wood. They then design inventions or uses that apply a traditional material to a contemporary environmental challenge.

Related page: Internal page “Traditional and Indigenous Knowledge for a Sustainable Society”

Online STEM for deaf and hard-of-hearing children and their families

The course was co-designed so that family members could observe the same object and share ideas using sign language, text, photographs, diagrams and familiar materials at home.

Related paper: https://doi.org/10.1163/27726673-bja00026

Workshops using educational games

Games create experiences of stem-cell research, organisational collaboration and scientific comparison. Reflection focuses not only on winning, but also on the explanations, questions and cooperation that developed during play.

Related page: Internal page “Educational Games”

Images, video and research data

Confirm that photographs and video are used within the consent given by participants or guardians. If records collected for research are also to be used for publicity, obtain separate confirmation. Make the publication of names, faces, affiliations and quotations explicit.

Past flyers and banners

Future opportunities

New workshops are announced on the main Workshops page, note and Instagram.