Workshops for Children, Families and the Public

Observe, compare, test and discuss. Find scientific questions in the world around you.

The Kano Lab runs hands-on workshops for children, families, schools and members of the public several times a year. Rather than delivering knowledge in one direction, we value the process in which participants notice, predict, make, test and compare their ideas with those of others.

Current workshop

Event title
[title]
Theme
[Kakishibu / traditional STEAM / games / NHK / inclusive STEM / other]
Date and time
[date and time]
Venue
[venue and address / online]
Participants
[age, school year, family participation or other conditions]
Capacity
[number]
Fee
[free / amount]
Accessibility
[captions, sign language, written support, wheelchair access, breaks, sensory considerations]
Registration deadline
[date]
Organisers and partners
[names]
Register (coming soon)

There are currently no workshops open for registration. New opportunities will be announced on this page, note and Instagram.

What happens in our workshops?

Kakishibu and green innovation

Participants apply, touch and compare Kakishibu, connecting fermentation, materials, local culture and environmentally responsible making. Activities may develop into the design of inventions that use the properties of a traditional material.

Culturally relevant STEAM

Comparing tea, investigating the ingredients and texture of wagashi, exploring local vegetables and making with familiar materials connect science, technology, engineering, arts and mathematics with everyday life.

Tea and shared intangible cultural heritage in East Asia

Tea comparison opens inquiry into plants, extraction, aroma, taste, history, geography and everyday culture. A programme in which high-school students and deaf and hard-of-hearing primary-school students learned together has been featured in UNESCO’s East Asia initiative.

Inclusive STEM

We combine sign language, text, photographs, diagrams, physical objects and tactile activity so that diverse participants—including deaf and hard-of-hearing children and their families—can investigate together.

Scientific viewpoints through NHK and games

Activities use ideas from Think Like a Crow and Viewpoint Science and games such as The Comparing Game, Try Stem Cell Research! and TATEWARI to support prediction, comparison, dialogue and collaboration.

Watch a workshop

Featured video|TATEWARI: a three-dimensional cooperative game

Participants hold different roles and information and must share what they know to solve a common challenge. Watch the conversation and experimentation that emerge during play.

Video: https://www.youtube.com/watch?v=-ncUxdZjuP0

Making participation possible

For every event, state the available communication access and venue facilities. Because support needs differ, include a field in the registration form where participants can contact the organisers and receive a clear response about what can be provided.

  • Captions or written access to spoken information
  • Sign-language interpretation or sign-language facilitation
  • Visual explanations using photographs, diagrams and real objects
  • A pace that includes breaks and, where possible, a quiet space
  • Information about wheelchair access
  • Allergy information for food or materials
  • Choices concerning photographs and video of children

Participation in research

When data are collected alongside a workshop, explain the purpose, data, voluntary nature of participation, right to withdraw, use of images or recordings, and contact information separately and verbally. Participation in the workshop and participation in research must be separate choices.

For schools, communities, companies and cultural organisations

We welcome discussions about co-hosting, outreach workshops, professional learning using our resources and audience evaluation. Please tell us the participants, purpose, possible dates, venue, budget and desired outcomes.